A Riot simulator for PC, Mac, iOS, Android and OUYA seeking funding on IndieGoGo.
Behind RiotAs the economical crisis advances, the discontent of an entire population cannot help but outburst in Riots, where the sounds of many voices get heard at once. The Director Leonard Menchiari has been experiencing this form of protest in person, and the game “RIOT” was born as a way to express it and to tell the stories of these fights. What is that triggers such a strife? What does a cop feel during the conflict? In “Riot”, the player will experience both sides of a fight in which there is no such thing as “victory” or “defeat”.
About the teamThe funding for the game will enable the developers to travel, document and experience live riots going on in Italy, Greece, Egypt and possibly many other places around the world. Only comments and reports from the people joining the conflicts will be taken into consideration, attempting to depict both sides of the fight without bias, only objectivity and facts. Leonard Mechiari, previously an Editor/Cinematographer at Valve, is joined by graphics programmer Jendrik Illner, composer Simon Michel, sound designer Eric Wegener, and sound designer Rolando Nadal on his team.
On the fundingIn addition to the rent and living expenses of the people involved, the costs for the research phase and the eventual contribution of other composers, software licenses are required to release the game on PC, Mac, iOS, Android and OUYA. Living in a country drowning in debt and corruption, it is practically impossible for Team “Riot” to find way to fund the project in Italy and we are therefore asking for your help. We need you to spread the voice on an important issue through the medium of videogames. Stop listening to the lies of the media, shut down the television and get yourself in the line, to fight for your freedom of speech.